
This adjustment is designed to balance out a previous change to Mei where the developers made her primary fire burn through ammo more quickly. Now when she uses her iceblock ability, she’ll restore 15 ammo per second in addition to the restoration of her health. Mei received a buff to her Cryo-Freeze ability. His reload time was reduced from 1.5 seconds to 1.2 seconds, which will slightly increase his possible damage per second. McCree also saw a small buff to his Peacekeeper revolver. If this minor buff is added to the game, it’ll make him slightly tankier than his other hit scan counterparts and set him apart as the best frontline hit scan hero. McCree had his health increased from 200 to 225.
/cdn.vox-cdn.com/uploads/chorus_image/image/66373423/Roadhog_006.0.jpg)
This adjustment will give her a little bit of that health back, making her slightly less squishy in teamfights. Brigitte saw her base health reduced from 200 to 150 a few months ago after she once again overtook the Overwatch and Overwatch League meta during the summer. “His Amplification Matrix was sometimes difficult to utilize for his allies without gathering very closely together so we’ve made it much wider.” Brigitteīrig had her base health increased from 150 to 175. “We’re trying out some adjustments to Baptiste’s Biotic Launcher firing cadence that will make dealing damage quicker and landing a healing grenade more impactful,” the patch notes read. This should make Baptiste an overall more powerful hero with a much more useful ultimate ability. The width of his Amplification Matrix received a significant buff, with the developers nearly doubling its width from five to nine meters. His secondary fire, on the other hand, saw its recovery increased slightly from 0.8 to 0.9 seconds, and the healing of each shot increased from his secondary fire jumped from 50 to 60. His primary fire recovery time was reduced from 0.45 to 0.38 seconds and his damage was reduced from 25 to 24. The developers made some minor adjustments to Baptiste’s Biotic Launcher. Here are the notes for today’s Overwatch experimental patch. Smaller changes have a smaller probability of making dramatic shifts in the metagame and allow the developers to fine-tune the balance of the game, instead of making drastic changes that introduce even more balance issues. The new changes provide incremental adjustments to various heroes in an attempt to make more nuanced and subtle changes to hero power. “Until now this was done in 50 HP increments to help simplify the understanding how many hits an enemy hero could withstand.” “We’re experimenting with some max health adjustments in 25 HP increments to allow for more fine tuning of heroes’ power,” the developers said in the patch notes.

The patch made a number of notable adjustments, particularly focusing on small, specific balance changes to the health pools of various characters. The Overwatch development team released a new experimental patch today.
